Review: SOMA

I said I wanted to get this done while the game was still in a Humble Bundle, and technically I succeeded, but it turns out it doesn’t matter because I’m not going to recommend it.

SOMA was sold as “Like Amnesia but sci-fi and underwater” and I love all of those things, so I had very high hopes. Hopes that were dashed. I don’t know if my tastes have changed since I played Amnesia or SOMA just wasn’t as good, but I stopped playing two hours in.

If we’re assuming the former, the problem is I’ve played a lot of puzzle games since Amnesia and my standards have gone up. Both Amnesia and Portal have puzzles so you have something to do while running from monsters and…eh. I thought I was cheating myself by looking up solutions so often, but then I solved a few myself and there was still no sense of satisfaction. It’s more just testing what the environment will let you do until the problem somehow goes away.

I was intrigued enough by the story to look up the ending. If you’re looking for something with similar themes, less terror, and better puzzles, I strongly recommend The Swapper, which remains one of my favorite games of all time.

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